What the game teaches
- · Which tool categories actually move the needle for a one-person business versus which ones are vanity spend.
- · How software costs compound: a $20/month tool is $240 a year, and three of them is a paid-time-off week.
- · When to add a tool versus solve the problem with the one you already pay for.
- · Trade-offs between cheap-but-DIY tools (Resend, Plausible, Cal.com) and expensive-but-managed ones (Mailchimp, Calendly).